Duration of Study | 2 Years | |
Mode of Study | Full-time | |
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Programme Stream | Students may choose one of the following streams so as to enhance professional knowledge and skills in specific areas:
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Medium of Instruction | Chinese (Putonghua) (Except some modules in English) | |
Programme Aims | To cope with rapid development of digital entertainment industry in Hong Kong and Asia, the programme aims to equip students with practical knowledge and skill to become professionals for design and development of computer game, computer animation, and visual effects. This is also a unique programme in which students will be able to access cutting-edge computer systems and software to realise their creative ideas for the production of digital entertainment products. The computer game stream is designed with modules to develop the competency of graduates in applying computer graphics programming techniques in developing interactive game and training simulation applications. The computer animation stream is designed with modules to enable graduates to become professional computer animators to serve the growing market of computer games, animated feature films, television and visual effects productions. The animation Greater Bay Area (GBA) practice stream in cooperation with Shenzhen Polytechnic University allows students to master the necessary knowledge to understand the work environment, latest industry development and recruitment process in the Mainland such as the employment market, work culture and development opportunities. The programme is designed with an emphasis on generic and language training, whole-person development and workplace experience to better prepare students for further studies and employment after graduation. | |
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Degree | Higher Diploma | Diploma of Foundation Studies | Diploma of Vocational Education | Diploma