Donor Appreciation Booklet 感謝捐贈冊子

LIFE EDUCATION 生命教育 “The son was sorting through his late father’s belongings and found a handwritten letter he left behind. Only then did it occur to him that his father had neglected him to focus on work in his younger days, for which he felt remorseful. Now, it was no longer possible for him to tell his father ‘I love you.’ ” The above scenario is part of the “Time Traveller – Life Education x Escape Room” game. As a reminder for young people to show affection to their loved ones before it is too late, Higher Diploma in Social Services and Community Education students Lai Tsz Him, Queenie Leung, Heidi Tam and Erick Yau have sought to spread the life education message of cherishing one’s beloved through an experiential game. Queenie said: “We are elated that our game concept has produced a resounding response and made it to the top three at Stanford Design Challenge Asia.” Heidi added: “The question is how we should put our plan into action and encourage more youths to take part.” Tsz Him said: “We were fortunate to participate in the Innovation x Application Scheme 2.0. During the contest, we received plenty of valuable feedback and proper training, inspiring us to apply VR technology and virtualise the game scenarios. This has not only overcome the issues of venue capacity but also increased youth participation.” Erick said: “We are now preparing to set up a social enterprise using the prize money of the competition, to spread the message to secondary school students to show concern and love towards their loved ones.” 「兒子整理爸爸遺物時發現他的親筆信,才知他為年輕時只顧工作而忽略自己感到悔疚,如今卻再無機會向 爸爸說聲『我愛你』。」 以上是「耆妙之旅—生命教育x密室逃脫」遊戲的情境。為免年輕人愛得太遲,社會服務及社區教育高級 文憑學生黎子謙、梁鈞宜、譚曉琦及丘承匡透過體驗遊戲向年輕人推廣珍惜眼前人的生命教育。 鈞宜﹕「很高興遊戲概念得到很大迴響,並在史丹福銀髮設計競賽亞洲區大賽成為三支優勝隊伍之一。」 曉琦﹕「問題是,我們該如何實踐計劃及吸引更多年輕人參與呢?」 子謙:「很幸運我們參加了創意x應用計劃2. 0比賽,過程中得到很多寶貴意見和適切訓練,啟迪了我們 運用VR技術,將遊戲場景虛擬化,既解決場地限制發展的問題,又能吸引更多年輕人參與。」 承匡:「我們正籌備以比賽獎金成立一間社會企業,目標是透過遊戲向中學生推廣關愛身邊人!」

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