Game Engine for 3D Real-Time-Strategy Game
Second Prize in IEE Student Project Competition 2003
CHU Ngai-fai, Payne (HDSE)
TO Wai-lun, Ferry (HDSE)
YUEN Kit-shun, Jackson (HDSE)
CHAN Cheuk-wing, Ken (HDCSA)
Dr. SHIU Yiu-cheung, Greg
WOO Hung-cheung, Monde
Game Engine for 3D Real-Time-Strategy (RTS) Game is a game engine, which aims to provide the facilities for game designers to create simple 3D RTS games without much difficulty. The game engine is written in Microsoft Visual C++ with DirectX. The engine is composed of Object Editor, Terrain Editor, AI Editor, Scenario Editor, and Game Runtime. The system architecture of the engine is designed using object-oriented approach for ease of future maintenance and development.
A screen shot of a sample game
A screen shot of Object Editor in designing object
A screen shot of Terrain Editor in designing terrain
A screen shot of AI Editor in specifying game logic