4 Students of Higher Diploma in Software Engineering & Higher Diploma in Computer Systems Administration from the Department of Information and Communications Technology at IVE (Tsing Yi) Won the Second Prize in IEE Student Project Competition 2003.

  
Project Title

 

Game Engine for 3D Real-Time-Strategy Game

 

Award

 

Second Prize in IEE Student Project Competition 2003

 

Students

 

CHU Ngai-fai, Payne (HDSE)

TO Wai-lun, Ferry (HDSE)

YUEN Kit-shun, Jackson (HDSE)

CHAN Cheuk-wing, Ken (HDCSA)

 

Supervisors

 

Dr. SHIU Yiu-cheung, Greg

WOO Hung-cheung, Monde

 

Project Brief Description

 

Game Engine for 3D Real-Time-Strategy (RTS) Game is a game engine, which aims to provide the facilities for game designers to create simple 3D RTS games without much difficulty.  The game engine is written in Microsoft Visual C++ with DirectX.  The engine is composed of Object Editor, Terrain Editor, AI Editor, Scenario Editor, and Game Runtime.  The system architecture of the engine is designed using object-oriented approach for ease of future maintenance and development.

 

A screen shot of a sample game

 

 

A screen shot of Object Editor in designing object

 

 

A screen shot of Terrain Editor in designing terrain

 

 

                A screen shot of AI Editor in specifying game logic